![]() It went mostly into Voice Acting, Motion Captioring, the Graphics, Animations, the huge explorative World, but Character Development and all the gameplay Systems around that and the Combat System sadly got the short end of the stick, which is the reason why the they tried to improve Character Development with the Expansions later. ![]() Alot of the rune and glyphwords as I discovered them today are as useless and pointless or only extremely situationally useful over the course of the rest of the game, like most of all the mutatagens (vanilla, can't say yet for B&W as there seems to be a change with Mutagens as far as it looks for somebody that hans#t played b&W content yet and just sees the achievemrnt thats about creating "own Mutations") trophies, decoctions, potions and bombs where you clearly can see and quickly realize, that the devs responsibe for these things weren't really much creative, nor have they clearly spent for more than 5 minutes any thought into the usefulness of the things they implemented.Īfter playing through the game, spending hundreds of hours inside this game world, a player must be blind not to realize, into which sections the developrs clearly put the very most of their budget into - and that was clearly not into the creativity and usefulness of their gameplay systems or the combat system ![]()
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